Furcadia: List of DS and PS Lines




Created: June 28, 2008
Last Updated: February 8, 2011


Causes Additional
Conditions
Areas Filters Effects

Causes


  • 0:0 "When everything is starting up,"
  • 0:1 "Whenever somebody moves,"
  • 0:2 "When somebody moves into floor type #,"
  • 0:3 "When somebody moves into object type #,"
  • 0:4 "When a furre turns,"
  • 0:5 "When a furre turns right(clockwise),"
  • 0:6 "When a furre turns left(counterclockwise),"
  • 0:7 "When somebody moves into position (#,#),"
  • 0:9 "When a furre arrives in the dream,"
  • 0:10 "When a furre leaves the dream,"
  • 0:11 "When a furre stands up,"
  • 0:12 "When a furre sits down,"
  • 0:13 "When a furre lays down,"
  • 0:15 "When a furre uses the get/drop command,"
  • 0:16 "When a furre uses any object,"
  • 0:17 "When somebody picks up object type #,"
  • 0:18 "When somebody drops object type #,"
  • 0:19 "When somebody uses object type #,"
  • 0:20 "When somebody rolls exactly # on # dice of # sides,"
  • 0:21 "When somebody rolls # or lower on # dice of # sides,"
  • 0:22 "When somebody rolls # or higher on # dice of # sides,"
  • 0:23 "When somebody rolls exactly # on some dice,"
  • 0:24 "When somebody rolls # or lower on some dice,"
  • 0:25 "When somebody rolls # or higher on some dice,"
  • 0:30 "When a furre says anything,"
  • 0:31 "When a furre says {...},"
  • 0:32 "When a furre says something with {...} in it,"
  • 0:33 "When a furre poses/emotes anything,"
  • 0:34 "When a furre emotes {...},"
  • 0:35 "When a furre emotes something with {...} in it,"
  • 0:36 "When a furre says or emotes anything,"
  • 0:37 "When a furre says or emotes {...},"
  • 0:38 "When a furre says or emotes something with {...} in it,"
  • 0:39 "When a furre emits anything,"
  • 0:40 "When a furre emits {...},"
  • 0:41 "When a furre emits something with {...} in it,"
  • 0:50 "When countdown timer # goes off,"
  • 0:51 "When a furre pays cookies into the cookie bank for cookie request number #,"
  • 0:52 "When a furre turns down the cookie bank request number #,"
  • 0:53 "When a furre eats a cookie,"
  • 0:54 "When a furre makes or gives a cookie to another furre,"
  • 0:55 "When a furre recieves a cookie from another furre,"
  • 0:56 "When a furre goes AFK,"
  • 0:57 "When a furre stops being AFK,"
  • 0:90 "When a furre shakes their iPhone or iPod Touch,"
  • 0:60 "When a furre moves northeast,"
  • 0:61 "When a furre moves southeast,"
  • 0:62 "When a furre moves southwest,"
  • 0:63 "When a furre moves northwest,"
  • 0:64 "When somebody (bumps into/moves through) wall shape #,"
  • 0:65 "When somebody (bumps into/moves through) a wall with texture #,"
  • 0:66 "When somebody (bumps into/moves through) wall shape # with texture #,"
  • 0:70 "When a furre idles (doesn't do ANYTHING) for # seconds,"
  • 0:71 "When a furre stays in the same square for # seconds,"
  • 0:72 "When a furre remains motionless (doesn't turn, sit, stand or move) for # seconds,"
  • 0:73 "When a furre doesn't speak (or emote) for # seconds,"
  • 0:74 "When a furre ejects someone from the dream,"
  • 0:78 "When someone tries to drop an object but fails,"
  • 0:79 "When someone tries to drop object # but fails,"
  • 0:80 "When a furre clicks DragonSpeak Button #,"
  • 0:81 "When a furre clicks any DragonSpeak Button,"
  • 0:100 "When # seconds have passed, offset by #,"
  • 0:101 "When the time is #:# FST"
  • 0:200 "Whenever a dragon breathes,"
  • 0:201 "When a dragon breathes on floor type #,"
  • 0:202 "When a dragon breathes on object type #,"
  • 0:203 "When a dragon breathes on position (#,#),"
  • 0:204 "Whenever a phoenix flames,"
  • 0:205 "When a phoenix flames on floor type #,"
  • 0:206 "When a phoenix flames on object type #,"
  • 0:207 "When a phoenix flames at position (#,#),"
  • 0:208 "When a dragon breathes on wall shape #,"
  • 0:209 "When a dragon breathes on a wall with texture #,"
  • 0:210 "When a dragon breathes on wall shape # with texture #,"
  • 0:220 "When a Unicorn uses their Glamour,"
  • 0:250 "When a furre turns into a dragon,"
  • 0:251 "When a furre turns into a phoenix,"
  • 0:252 "When a furre turns into a gryphon,"
  • 0:253 "When a furre turns into a eagle,"
  • 0:270 "When a furre turns on classic wings,"
  • 0:271 "When a furre turns on butterfly wings,"
  • 0:272 "When a furre turns on tricolored wings,"
  • 0:273 "When a furre turns on bat wings,"
  • 0:274 "When a furre turns on any wings,"
  • 0:350 "When a furre deactivates their dragon,"
  • 0:351 "When a furre deactivates their phoenix,"
  • 0:352 "When a furre deactivates their gryphon,"
  • 0:353 "When a furre deactivates their eagle,"
  • 0:370 "When a furre turns off classic wings,"
  • 0:371 "When a furre turns off butterfly wings,"
  • 0:372 "When a furre turns off tricolored wings,"
  • 0:373 "When a furre turns off bat wings,"
  • 0:374 "When a furre turns off any wings,"



Additional Conditions


  • 1:2 "and they move into floor type #,"
  • 1:3 "and they move into object type #,"
  • 1:4 "and they bump into a furre,"
  • 1:5 "and they successfully moved,"
  • 1:7 "and they move into position (#,#),"
  • 1:8 "and the triggering furre can see position (#,#),"
  • 1:10 "and the triggering furre is the dream owner,"
  • 1:11 "and the triggering furre has got shared control (or is the dream owner),"
  • 1:12 "and the triggering furre is facing towards position (#,#),"
  • 1:13 "and the triggering furre is facing northeast (up and right),"
  • 1:14 "and the triggering furre is facing southeast (down and right),"
  • 1:15 "and the triggering furre is facing southwest (down and left),"
  • 1:16 "and the triggering furre is facing northwest (up and left),"
  • 1:17 "and the triggering furre (moved from/is standing at) floor type #,"
  • 1:18 "and the triggering furre (moved from/is standing at) object type #,"
  • 1:19 "and the triggering furre (moved from/is standing at) position (#,#),"
  • 1:20 "and the triggering furre is a rodent,"
  • 1:21 "and the triggering furre is an equine,"
  • 1:22 "and the triggering furre is a feline,"
  • 1:23 "and the triggering furre is a canine,"
  • 1:24 "and the triggering furre is a musteline,"
  • 1:25 "and the triggering furre is a lapine,"
  • 1:26 "and the triggering furre is a dragon,"
  • 1:27 "and the triggering furre is a phoenix,"
  • 1:28 "and the triggering furre is a griffon,"
  • 1:29 "and the triggering furre is a squirrel,"
  • 1:30 "and the floor at (#,#) is the same as the floor at (#,#),"
  • 1:31 "and the object at (#,#) is the same as the object at (#,#),"
  • 1:32 "and the triggering furre is a kitterwing,"
  • 1:33 "and the triggering furre is a bovine,"
  • 1:34 "and the triggering furre is wearing wings type #, (list at www.furcadia.com/dsparams/)"
  • 1:35 "and the triggering furre is wearing any type of wings,"
  • 1:36 "and the triggering furre is male,"
  • 1:37 "and the triggering furre is female,"
  • 1:38 "and the triggering furre is unspecified gender,"
  • 1:39 "and the triggering furre is a wolven,"
  • 1:40 "and # step(s) northeast (up and right) from the triggering furre is floor #,"
  • 1:41 "and # step(s) southeast (down and right) from the triggering furre is floor #,"
  • 1:42 "and # step(s) southwest (down and left) from the triggering furre is floor #,"
  • 1:43 "and # step(s) northwest (up and left) from the triggering furre is floor #,"
  • 1:44 "and # step(s) NE & # step(s) NW from the triggering furre is floor #,"
  • 1:45 "and # step(s) NE & # step(s) SE from the triggering furre is floor #,"
  • 1:46 "and # step(s) SW & # step(s) SE from the triggering furre is floor #,"
  • 1:47 "and # step(s) SW & # step(s) NW from the triggering furre is floor #,"
  • 1:50 "and # step(s) northeast (up and right) from the triggering furre is object #,"
  • 1:51 "and # step(s) southeast (down and right) from the triggering furre is object #,"
  • 1:52 "and # step(s) southwest (down and left) from the triggering furre is object #,"
  • 1:53 "and # step(s) northwest (up and left) from the triggering furre is object #,"
  • 1:54 "and # step(s) NE & # step(s) NW from the triggering furre is object #,"
  • 1:55 "and # step(s) NE & # step(s) SE from the triggering furre is object #,"
  • 1:56 "and # step(s) SW & # step(s) SE from the triggering furre is object #,"
  • 1:57 "and # step(s) SW & # step(s) NW from the triggering furre is object #,"
  • 1:60 "and they (bump into/move through) wall shape #"
  • 1:61 "and they (bump into/move through) a wall with texture #,"
  • 1:62 "and they (bump into/move through) wall shape # with texture #,"
  • 1:70 "and the triggering furre's name is {...},"
  • 1:71 "and the triggering furre has Silver, Gold, or Diamond Sponsorship,"
  • 1:72 "and the triggering furre has Group Access Level # or higher,"
  • 1:73 "and message ~ matches the triggering furre's name,"
  • 1:74 "and message ~ matches message ~,"
  • 1:75 "and message ~ contains {...} somewhere within it,"
  • 1:76 "and the length of message ~ is greater than #,"
  • 1:77 "and the length of message ~ is equal to #,"
  • 1:78 "and the furre named {...} is in the dream right now,"
  • 1:79 "and the triggering furre is using an iPhone or iPod Touch,"
  • 1:80 "and the triggering furre is within the rectangle (#,#) - (#,#),"
  • 1:81 "and the triggering furre is within the diamond (#,#) - (#,#),"
  • 1:82 "and the furre named {...} is AFK,"
  • 1:90 "and the triggering furre's entry code is #,"
  • 1:91 "and the triggering furre's entry method was # (One=dream portal, Two=summoned in, Three=dream url),"
  • 1:92 "and the triggering furre's entry code is less than #,"
  • 1:93 "and the triggering furre's entry code is more than #,"
  • 1:94 "and timer # is still counting down,"
  • 1:95 "and the triggering furre's DragonSpeak Button # is visible,"
  • 1:102 "and they didn't move into floor type #,"
  • 1:103 "and they didn't move into object type #,"
  • 1:104 "and they didn't bump into a furre,"
  • 1:105 "and they were blocked from moving (or stood still),"
  • 1:107 "and they didn't move into position (#,#),"
  • 1:110 "and the triggering furre is not the dream owner,"
  • 1:111 "and the triggering furre hasn't got shared control (and is not the dream owner),"
  • 1:112 "and the triggering furre is not facing towards position (#,#),"
  • 1:113 "and the triggering furre is not facing northeast (up and right),"
  • 1:114 "and the triggering furre is not facing southeast (down and right),"
  • 1:115 "and the triggering furre is not facing southwest (down and left),"
  • 1:116 "and the triggering furre is not facing northwest (up and left),"
  • 1:117 "and the triggering furre (didn't move from/isn't standing at) floor type #,"
  • 1:118 "and the triggering furre (didn't move from/isn't standing at) object type #,"
  • 1:119 "and the triggering furre (didn't move from/isn't standing at) position (#,#),"
  • 1:120 "and the triggering furre is not a rodent,"
  • 1:121 "and the triggering furre is not an equine,"
  • 1:122 "and the triggering furre is not a feline,"
  • 1:123 "and the triggering furre is not a canine,"
  • 1:124 "and the triggering furre is not a musteline,"
  • 1:125 "and the triggering furre is not a lapine,"
  • 1:126 "and the triggering furre is not a dragon,"
  • 1:127 "and the triggering furre is not a phoenix,"
  • 1:128 "and the triggering furre is not a griffon,"
  • 1:129 "and the triggering furre is not a squirrel,"
  • 1:130 "and the floor at (#,#) is different than the floor at (#,#),"
  • 1:131 "and the object at (#,#) is different than the object at (#,#),"
  • 1:132 "and the triggering furre is not a kitterwing,"
  • 1:133 "and the triggering furre is not a bovine,"
  • 1:134 "and the triggering furre is not wearing wings type #, (list at www.furcadia.com/dsparams/)"
  • 1:135 "and the triggering furre is not wearing any wings,"
  • 1:136 "and the triggering furre is not male,"
  • 1:137 "and the triggering furre is not female,"
  • 1:138 "and the triggering furre is not unspecified gender,"
  • 1:139 "and the triggering furre is not a wolven,"
  • 1:140 "and # step(s) northeast (up and right) from the triggering furre is not floor #,"
  • 1:141 "and # step(s) southeast (down and right) from the triggering furre is not floor #,"
  • 1:142 "and # step(s) southwest (down and left) from the triggering furre is not floor #,"
  • 1:143 "and # step(s) northwest (up and left) from the triggering furre is not floor #,"
  • 1:144 "and # step(s) NE & # step(s) NW from the triggering furre is not floor #,"
  • 1:145 "and # step(s) NE & # step(s) SE from the triggering furre is not floor #,"
  • 1:146 "and # step(s) SW & # step(s) SE from the triggering furre is not floor #,"
  • 1:147 "and # step(s) SW & # step(s) NW from the triggering furre is not floor #,"
  • 1:150 "and # step(s) northeast (up and right) from the triggering furre is not object #,"
  • 1:151 "and # step(s) southeast (down and right) from the triggering furre is not object #,"
  • 1:152 "and # step(s) southwest (down and left) from the triggering furre is not object #,"
  • 1:153 "and # step(s) northwest (up and left) from the triggering furre is not object #,"
  • 1:154 "and # step(s) NE & # step(s) NW from the triggering furre is not object #,"
  • 1:155 "and # step(s) NE & # step(s) SE from the triggering furre is not object #,"
  • 1:156 "and # step(s) SW & # step(s) SE from the triggering furre is not object #,"
  • 1:157 "and # step(s) SW & # step(s) NW from the triggering furre is not object #,"
  • 1:160 "and they didn't (bump into/move through) wall shape #"
  • 1:161 "and they didn't (bump into/move through) a wall with texture #,"
  • 1:162 "and they didn't (bump into/move through) wall shape # with texture #,"
  • 1:170 "and the triggering furre's name is not {...},"
  • 1:171 "and the triggering furre does not have Silver, Gold, or Diamond Sponsorship,"
  • 1:172 "and the triggering furre does not have Group Access Level # or higher,"
  • 1:173 "and message ~ does not match the triggering furre's name,"
  • 1:174 "and message ~ does not match message ~,"
  • 1:175 "and message ~ does not contain {...} anywhere within it,"
  • 1:176 "and the length of message ~ is less than #,"
  • 1:177 "and the length of message ~ is not equal to #,"
  • 1:178 "and the furre named {...} is not in the dream right now,"
  • 1:179 "and the triggering furre is not using an iPhone or iPod Touch,"
  • 1:180 "and the triggering furre is not within the rectangle (#,#) - (#,#),"
  • 1:181 "and the triggering furre is not within the diamond (#,#) - (#,#),"
  • 1:182 "and the furre named {...} is not AFK,"
  • 1:190 "and the triggering furre's entry code is not #,"
  • 1:191 "and the triggering furre's entry method was not # (One=dream portal, Two=summoned in, Three=dream url),"
  • 1:192 "and the triggering furre's entry code is not less than #,"
  • 1:193 "and the triggering furre's entry code is not more than #,"
  • 1:194 "and timer # is not still counting down,"
  • 1:195 "and the triggering furre's DragonSpeak Button # is not visible,"
  • 1:200 "and variable # is equal to #,"
  • 1:201 "and variable # is more than #,"
  • 1:202 "and variable # is less than #,"
  • 1:203 "and variable # is equal to variable #,"
  • 1:204 "and variable # is more than variable #,"
  • 1:205 "and variable # is less than variable #,"
  • 1:206 "and variable # is not equal to #,"
  • 1:207 "and variable # is not equal to variable #,"
  • 1:208 "and the X,Y position in variable # is the same as the position in variable #,"
  • 1:209 "and the X,Y position in variable # is not the same as the position in variable #,"
  • 1:250 "and in array #, starting at entry # and checking # entries, at least # of them are equal to #."
  • 1:251 "and in array #, starting at entry # and checking # entries, at least # of them are not equal to #."
  • 1:252 "and in array #, starting at entry # and checking # entries, at least # of them are more than #."
  • 1:253 "and in array #, starting at entry # and checking # entries, at least # of them are less than #."
  • 1:254 "and in array #, starting at entry # and checking # entries, exactly # of them are equal to #."
  • 1:255 "and in array #, starting at entry # and checking # entries, exactly # of them are not equal to #."
  • 1:256 "and in array #, starting at entry # and checking # entries, exactly # of them are more than #."
  • 1:257 "and in array #, starting at entry # and checking # entries, exactly # of them are less than #."
  • 1:258 "and in array #, starting at entry # and checking # entries, less than # of them are equal to #."
  • 1:259 "and in array #, starting at entry # and checking # entries, less than # of them are not equal to #."
  • 1:260 "and in array #, starting at entry # and checking # entries, less than # of them are more than #."
  • 1:261 "and in array #, starting at entry # and checking # entries, less than # of them are less than #."
  • 1:310 "and entry number # in array # is equal to #,"
  • 1:311 "and entry number # in array # is not equal to #,"
  • 1:312 "and entry number # in array # is more than #,"
  • 1:313 "and entry number # in array # is less than #,"
  • 1:340 "and the triggering furre is species #, (list at www.furcadia.com/dsparams)"
  • 1:440 "and the triggering furre is not species #, (list at www.furcadia.com/dsparams)"
  • 1:600 "and the PhoenixSpeak info {...} about the triggering furre is equal to #,"
  • 1:601 "and the PhoenixSpeak info {...} about the triggering furre is not equal to #,"
  • 1:602 "and the PhoenixSpeak info {...} about the triggering furre is more than #,"
  • 1:603 "and the PhoenixSpeak info {...} about the triggering furre is less than #,"
  • 1:610 "and the PhoenixSpeak info {...} about the furre named {...} is equal to #,"
  • 1:611 "and the PhoenixSpeak info {...} about the furre named {...} is not equal to #,"
  • 1:612 "and the PhoenixSpeak info {...} about the furre named {...} is more than #,"
  • 1:613 "and the PhoenixSpeak info {...} about the furre named {...} is less than #,"
  • 1:620 "and the PhoenixSpeak info {...} about this dream is equal to #,"
  • 1:621 "and the PhoenixSpeak info {...} about this dream is not equal to #,"
  • 1:622 "and the PhoenixSpeak info {...} about this dream is more than #,"
  • 1:623 "and the PhoenixSpeak info {...} about this dream is less than #,"
  • 1:700 "and the dream's cookie bank has at least # cookies."
  • 1:701 "and the dream's cookie bank has less than # cookies."
  • 1:702 "and the triggering furre has at least # cookies."
  • 1:703 "and the triggering furre has less than # cookies."
  • 1:1000 "and a random dice roll comes up (# percent of the time),"
  • 1:1002 "and the triggering furre is holding item # in their paws,"
  • 1:1004 "and the triggering furre is not holding item # in paws,"
  • 1:1005 "and the triggering furre is standing,"
  • 1:1006 "and the triggering furre is sitting,"
  • 1:1007 "and the triggering furre is lying down,"
  • 1:1008 "and the triggering furre is not standing,"
  • 1:1009 "and the triggering furre is not sitting,"
  • 1:1010 "and the triggering furre is not lying down,"
  • 1:1011 "and position (#,#) is floor type #,"
  • 1:1012 "and position (#,#) is not floor type #,"
  • 1:1013 "and position (#,#) is object type #,"
  • 1:1014 "and position (#,#) is not object type #,"
  • 1:1015 "and position (#,#) is wall shape #,"
  • 1:1016 "and position (#,#) is a wall with texture #,"
  • 1:1017 "and position (#,#) is wall shape # with texture #,"
  • 1:1018 "and position (#,#) is not wall shape #,"
  • 1:1019 "and position (#,#) is not a wall with texture #,"
  • 1:1020 "and position (#,#) is not wall shape # with texture #,"
  • 1:1100 "and there's a furre at (#,#),"
  • 1:1101 "and there's no furre at (#,#),"
  • 1:1200 "and the triggering furre is localspecies #,"
  • 1:1201 "and the triggering furre is not localspecies #,"



Areas


  • 3:1 "everywhere on the whole map,"
  • 3:2 "at position (#,#) on the map,"
  • 3:3 "within the diamond (#,#) - (#,#),"
  • 3:4 "within the rectangle (#,#) - (#,#),"
  • 3:5 "where the triggering furre is at, not moving,"
  • 3:5 "where the triggering furre moved from,"
  • 3:6 "where the triggering furre moved into,"
  • 3:7 "whereever the triggering furre was at when the trigger activated,"
  • 3:8 "everyplace the triggering furre can see,"
  • 3:9 "everyplace that can be seen from (#,#),"
  • 3:10 "in the space right in front of the triggering furre,"
  • 3:11 "# step(s) in front of the triggering furre,"
  • 3:12 "in the space right behind the triggering furre,"
  • 3:13 "# step(s) behind the triggering furre,"
  • 3:14 "in a line starting at (#, #) and going # more spaces northeast."
  • 3:15 "in a line starting at (#, #) and going # more spaces southeast."
  • 3:16 "in a line starting at (#, #) and going # more spaces southwest."
  • 3:17 "in a line starting at (#, #) and going # more spaces northwest."
  • 3:20 "in the space just to the left of the triggering furre,"
  • 3:21 "# step(s) to the left of the triggering furre,"
  • 3:22 "in the space just to the right of the triggering furre,"
  • 3:23 "# step(s) to the right of the triggering furre,"
  • 3:50 "# step(s) northeast (up and right) from where the triggering furre (moved from/is standing),"
  • 3:51 "# step(s) southeast (down and right) from where the triggering furre (moved from/is standing),"
  • 3:52 "# step(s) southwest (down and left) from where the triggering furre (moved from/is standing),"
  • 3:53 "# step(s) northwest (up and left) from where the triggering furre (moved from/is standing),"
  • 3:54 "# step(s) northeast (up and right) from where the triggering furre moved to,"
  • 3:55 "# step(s) southeast (down and right) from where the triggering furre moved to,"
  • 3:56 "# step(s) southwest (down and left) from where the triggering furre moved to,"
  • 3:57 "# step(s) northwest (up and left) from where the triggering furre moved to,"
  • 3:60 "# step(s) NE & # step(s) NW from where the triggering furre (moved from/is standing),"
  • 3:61 "# step(s) NE & # step(s) SE from where the triggering furre (moved from/is standing),"
  • 3:62 "# step(s) SW & # step(s) SE from where the triggering furre (moved from/is standing),"
  • 3:63 "# step(s) SW & # step(s) NW from where the triggering furre (moved from/is standing),"
  • 3:64 "# step(s) NE & # step(s) NW from where the triggering furre moved to,"
  • 3:65 "# step(s) NE & # step(s) SE from where the triggering furre moved to,"
  • 3:66 "# step(s) SW & # step(s) SE from where the triggering furre moved to,"
  • 3:67 "# step(s) SW & # step(s) NW from where the triggering furre moved to,"
  • 3:500 "at a random spot within the rectangle (#,#) - (#,#),"
  • 3:501 "at a random spot that is onscreen for the triggering furre,"
  • 3:502 "at a random spot somewhere in the dream,"
  • 3:510 "at a random spot within the rectangle (#,#) - (#,#) where the floor is type #,"
  • 3:511 "at a random spot that is onscreen for the triggering furre where the floor is type #,"
  • 3:512 "at a random spot somewhere in the dream where the floor is type #,"
  • 3:520 "at a random spot within the rectangle (#,#) - (#,#) where the floor is not type #,"
  • 3:521 "at a random spot that is onscreen for the triggering furre where the floor is not type #,"
  • 3:522 "at a random spot somewhere in the dream where the floor is not type #,"
  • 3:530 "at a random spot within the rectangle (#,#) - (#,#) where the object is type #,"
  • 3:531 "at a random spot that is onscreen for the triggering furre where the object is type #,"
  • 3:532 "at a random spot somewhere in the dream where the object is type #,"
  • 3:540 "at a random spot within the rectangle (#,#) - (#,#) where the object is not type #,"
  • 3:541 "at a random spot that is onscreen for the triggering furre where the object is not type #,"
  • 3:542 "at a random spot somewhere in the dream where the object is not type #,"



Filters


  • 4:0 "clear all filtering,"
  • 4:1 "only where the floor is type #,"
  • 4:2 "only where the floor is not type #,"
  • 4:3 "only where an object type # is,"
  • 4:4 "only where there is no object type #,"
  • 4:7 "only where there is an object,"
  • 4:8 "only where there are no objects,"
  • 4:9 "only in places where someone can walk,"
  • 4:10 "only in places that can't be walked into,"
  • 4:12 "only in places the triggering furre can see,"
  • 4:13 "only in places the triggering furre cannot see,"
  • 4:14 "only in places that can be seen from (#,#),"
  • 4:15 "only in places that can not be seen from (#,#),"



Effects


  • 5:1 "set the floor to type #."
  • 5:2 "change floor type # to type #."
  • 5:3 "swap floor types # and #."
  • 5:4 "place object type #."
  • 5:5 "change object type # to type #."
  • 5:6 "swap object types # and #."
  • 5:8 "play sound # to the triggering furre."
  • 5:9 "play sound # to any furre present."
  • 5:10 "play sound # to every furre who can see (#,#)."
  • 5:11 "play sound # to every furre who can see the triggering furre."
  • 5:12 "play sound # to everyone on the map."
  • 5:14 "move the triggering furre to (#,#) if there's nobody already there."
  • 5:15 "move the triggering furre to (#,#), or to someplace nearby if it's occupied."
  • 5:16 "move any furre present to (#,#) if there's nobody already there."
  • 5:17 "move any furre present to (#,#), or to someplace nearby if it's occupied."
  • 5:18 "move the triggering furre back where they came from."
  • 5:19 "move any furre present # step(s) forward (in the direction they're facing) if there's nobody already there."
  • 5:20 "move any item present # step(s) in the direction the triggering furre is facing."
  • 5:21 "move the object to (#,#)."
  • 5:22 "copy the object to (#,#)."
  • 5:23 "swap the object with the object at (#,#)."
  • 5:24 "copy the floor to (#,#)."
  • 5:25 "swap the floor with the floor at (#,#)."
  • 5:26 "add # to the object number"
  • 5:27 "subtract # from the object number"
  • 5:28 "add # to the floor number"
  • 5:29 "subtract # from the floor number"
  • 5:30 "play midi # to the triggering furre."
  • 5:31 "play midi # to everyone on the map."
  • 5:32 "play music file # to any furre present."
  • 5:33 "play music file # to every furre who can see (#,#)."
  • 5:34 "play music file # to every furre who can see the triggering furre."
  • 5:40 "set the floor to type # at (#,#)."
  • 5:41 "place object type # at (#,#)."
  • 5:42 "place wall shape #."
  • 5:43 "set the wall texture to #."
  • 5:44 "place wall shape # with texture #"
  • 5:45 "swap wall shapes # and #."
  • 5:46 "swap wall textures # and #."
  • 5:47 "swap wall shape # with texture # and wall shape # with texture #."
  • 5:50 "set countdown timer # to go off in # seconds."
  • 5:51 "make any furre standing at (#,#) become the new triggering furre."
  • 5:52 "make any furre present have all their summon commands send people to the start of the dream."
  • 5:53 "allow any furre present to summon people right next to them again."
  • 5:54 "make any furre present unable to lead and follow."
  • 5:55 "allow any furre present to lead and follow again."
  • 5:56 "make the furre named {...} the new triggering furre, if they're in the dream right now."
  • 5:60 "change wall shape # to shape #."
  • 5:61 "change wall texture # to texture #."
  • 5:62 "change wall shape # with texture # to shape # with texture #."
  • 5:63 "place wall shape # at (#,#)."
  • 5:64 "set the wall texture to # at (#,#)."
  • 5:65 "place wall shape # with texture # at (#,#)."
  • 5:66 "move the wall to (#,#)."
  • 5:67 "copy the wall to (#,#)."
  • 5:68 "swap the wall with the wall at (#,#)."
  • 5:70 "make the triggering furre stand up."
  • 5:71 "make the triggering furre sit down."
  • 5:72 "make the triggering furre lie down."
  • 5:73 "make any furre present stand up."
  • 5:74 "make any furre present sit down."
  • 5:75 "make any furre present lie down."
  • 5:76 "place object type # in the triggering furre's paws."
  • 5:77 "place object type # in the paws of any furre present."
  • 5:78 "eject the triggering furre."
  • 5:80 "move any furre present # step(s) northeast (up and right) if there's nobody already there."
  • 5:81 "move any furre present # step(s) southeast (down and right) if there's nobody already there."
  • 5:82 "move any furre present # step(s) southwest (down and left) if there's nobody already there."
  • 5:83 "move any furre present # step(s) northwest (up and left) if there's nobody already there."
  • 5:84 "move any furre present # step(s) NE & # step(s) NW if there's nobody already there."
  • 5:85 "move any furre present # step(s) NE & # step(s) SE if there's nobody already there."
  • 5:86 "move any furre present # step(s) SW & # step(s) SE if there's nobody already there."
  • 5:87 "move any furre present # step(s) SW & # step(s) NW if there's nobody already there."
  • 5:88 "turn the triggering furre clockwise."
  • 5:89 "turn the triggering furre counterclockwise."
  • 5:90 "turn the triggering furre to face northeast."
  • 5:91 "turn the triggering furre to face southeast."
  • 5:92 "turn the triggering furre to face southwest."
  • 5:93 "turn the triggering furre to face northwest."
  • 5:94 "turn any furre present clockwise."
  • 5:95 "turn any furre present counterclockwise."
  • 5:96 "turn any furre present to face northeast."
  • 5:97 "turn any furre present to face southeast."
  • 5:98 "turn any furre present to face southwest."
  • 5:99 "turn any furre present to face northwest."
  • 5:100 "turn on 'classic' mode and update the screen after each trigger."
  • 5:101 "turn 'classic' mode back off."
  • 5:102 "share dream control with the triggering furre."
  • 5:103 "share dream control with any furre present."
  • 5:104 "activate text filter number #."
  • 5:105 "set entry music to #."
  • 5:106 "allow global dream uploads by dream owner only."
  • 5:107 "allow global dream uploads by dream owner and shared furres."
  • 5:108 "allow global dream uploads by everyone."
  • 5:109 "allow dream pad uploads by dream owner only."
  • 5:110 "allow dream pad uploads by dream owner and shared furres."
  • 5:111 "allow dream pad uploads by everyone."
  • 5:112 "make summoned furres arrive at the start of the dream."
  • 5:113 "allow summoned furres to arrive right by the summoner."
  • 5:180 "show the triggering furre's DragonSpeak Button #."
  • 5:181 "hide the triggering furre's DragonSpeak Button #."
  • 5:182 "move the triggering furre's DragonSpeak Button # to (#,#)."
  • 5:183 "show the triggering furre's DragonSpeak Button # in tab #."
  • 5:184 "set variable # to the number of the DragonSpeak Button they just pressed."
  • 5:190 "show everyone in the dream's DragonSpeak Button #."
  • 5:191 "hide everyone in the dream's DragonSpeak Button #."
  • 5:192 "move everyone in the dream's DragonSpeak Button # to (#,#)."
  • 5:193 "show everyone in the dream's DragonSpeak Button # in tab #."
  • 5:200 "emit message {...} to the triggering furre."
  • 5:201 "emit message {...} to any furre present."
  • 5:202 "emit message {...} to every furre who can see (#,#)."
  • 5:203 "emit message {...} to every furre who can see the triggering furre."
  • 5:204 "emitloud message {...} to everyone on the map."
  • 5:205 "emit message {...} to the furre named {...} if they're in the dream."
  • 5:210 "set entrytext to {...}"
  • 5:212 "set silent speech prefix (for spoken commands) to {...}"
  • 5:213 "Set the silence floor (where nobody can speak) to floor type #."
  • 5:214 "Set the silence object to object type #."
  • 5:215 "set the 'you can't talk' message to {...}"
  • 5:250 "set message ~ to {...}."
  • 5:251 "copy message ~ onto message ~."
  • 5:252 "set message ~ to the triggering furre's name."
  • 5:253 "set message ~ to today's date."
  • 5:254 "set message ~ to the current time (in Furcadia Standard Time)."
  • 5:255 "set message ~ to what the triggering furre just said or emoted."
  • 5:256 "reverse message ~ from forwards to backwards."
  • 5:257 "take message ~ and add {...} onto the end of it."
  • 5:258 "take message ~ and add message ~ onto the end of it."
  • 5:270 "chop off the end of message ~, leaving just the first # characters of it still there."
  • 5:271 "chop off the beginning of message ~, leaving just the last # characters of it still there."
  • 5:272 "set message ~ to be the portion of message ~ from position # to position #."
  • 5:273 "chop off the end of message ~, removing the last # characters of it."
  • 5:274 "chop off the beginning of message ~, removing the first # characters of it."
  • 5:275 "use message ~ as an array, and copy entry # of it into message ~."
  • 5:276 "use message ~ as an array, and set entry # of it to {...}."
  • 5:277 "remove the first word from message ~ and put it in message ~."
  • 5:278 "remove the first # copies of {...} from message ~."
  • 5:300 "set variable # to the value #."
  • 5:301 "copy the value of variable # into variable #."
  • 5:302 "take variable # and add # to it."
  • 5:303 "take variable # and add variable # to it."
  • 5:304 "take variable # and subtract # from it."
  • 5:305 "take variable # and subtract variable # from it."
  • 5:306 "multiply variable # by #."
  • 5:307 "multiply variable # by variable #."
  • 5:308 "divide variable # by # and put the remainder in variable #."
  • 5:309 "divide variable # by variable # and put the remainder in variable #."
  • 5:310 "use variable # as an array, and copy entry # of it into variable #."
  • 5:311 "use variable # as an array, and set entry # of it to #."
  • 5:312 "set variable # to the total of rolling # dice with # sides plus #."
  • 5:313 "set variable # to the total of rolling # dice with # sides minus #."
  • 5:314 "set variable # to the number the triggering furre just said or emoted."
  • 5:315 "set variable # to the triggering furre's entry code."
  • 5:316 "set the triggering furre's entry code to #."
  • 5:317 "set variable # to the number of the object in the triggering furre's paws."
  • 5:318 "set variable # to the number of furres in the dream."
  • 5:350 "set variable # to the X,Y position the triggering furre (moved from/is standing at)."
  • 5:351 "set variable # to the X,Y position the triggering furre moved to."
  • 5:352 "move the position in variable # northeast (up and right) # step(s)."
  • 5:353 "move the position in variable # southeast (down and right) # step(s)."
  • 5:354 "move the position in variable # southwest (down and left) # step(s)."
  • 5:355 "move the position in variable # northwest (up and left) # step(s)."
  • 5:380 "set variable # to the floor type at (#, #)."
  • 5:381 "set variable # to the object type at (#, #)."
  • 5:382 "set variable # to the wall shape at (#, #)."
  • 5:383 "set variable # to the wall texture at (#, #)."
  • 5:384 "set variable # to the x,y position (#,#)."
  • 5:390 "starting with entry #, set # entries in array # to #."
  • 5:399 "clear all variables to zero."
  • 5:400 "cycle the three object types in this sequence one step forward: #, #, #."
  • 5:401 "cycle the four object types in this sequence one step forward: #, #, #, #."
  • 5:402 "cycle the five object types in this sequence one step forward: #, #, #, #, #."
  • 5:410 "cycle the three floor types in this sequence one step forward: #, #, #."
  • 5:411 "cycle the four floor types in this sequence one step forward: #, #, #, #."
  • 5:412 "cycle the five floor types in this sequence one step forward: #, #, #, #, #."
  • 5:420 "shake the triggering furre's map in style #, for # tenths of a second, with speed # and intensity #. (see www.furcadia.com/dsparams for info)"
  • 5:421 "shake the map of any furre present in style #, for # tenths of a second, with speed # and intensity #. (see www.furcadia.com/dsparams for info)"
  • 5:422 "stop all map shaking for the triggering furre."
  • 5:423 "stop all map shaking for any furre present."
  • 5:430 "jump the animation of all copies of object type # in the dream to step #."
  • 5:431 "jump the animation of all copies of floor type # in the dream to step #."
  • 5:432 "jump the animation of all copies of wall shape # with wall texture # to step #."
  • 5:433 "jump the animation of DragonSpeak Button # to step # for everyone in the dream."
  • 5:434 "reset the animation of all copies of object type # in the dream."
  • 5:435 "reset the animation of all copies of floor type # in the dream."
  • 5:436 "reset the animation of all copies of wall shape # with wall texture #."
  • 5:437 "reset the animation of DragonSpeak Button # for everyone in the dream."
  • 5:438 "set the default animation delay of object type # to # milliseconds."
  • 5:439 "set the default animation delay of floor type # to # milliseconds."
  • 5:440 "set the default animation delay of wall shape # with wall texture # to # milliseconds."
  • 5:441 "set the default animation delay of DragonSpeak Button # to # milliseconds for everyone in the dream."
  • 5:442 "jump the animation of the triggering furre's DragonSpeak Button # to step #."
  • 5:443 "reset the animation of the triggering furre's DragonSpeak Button #."
  • 5:444 "set the default animation delay of the triggering furre's DragonSpeak Button # to # milliseconds."
  • 5:500 "set variable # to the X,Y position of a random spot within the rectangle (#,#) - (#,#)."
  • 5:501 "set variable # to the X,Y position of a random spot that is onscreen for the triggering furre."
  • 5:502 "set variable # to the X,Y position of a random spot somewhere in the dream."
  • 5:510 "set variable # to the X,Y position of a random spot where the floor is type # within the rectangle (#,#) - (#,#)."
  • 5:511 "set variable # to the X,Y position of a random spot where the floor is type # that is onscreen for the triggering furre."
  • 5:512 "set variable # to the X,Y position of a random spot where the floor is type # somewhere in the dream."
  • 5:520 "set variable # to the X,Y position of a random spot where the floor is not type # within the rectangle (#,#) - (#,#)."
  • 5:521 "set variable # to the X,Y position of a random spot where the floor is not type # that is onscreen for the triggering furre."
  • 5:522 "set variable # to the X,Y position of a random spot where the floor is not type # somewhere in the dream."
  • 5:530 "set variable # to the X,Y position of a random spot where the object is type # within the rectangle (#,#) - (#,#)."
  • 5:531 "set variable # to the X,Y position of a random spot where the object is type # that is onscreen for the triggering furre."
  • 5:532 "set variable # to the X,Y position of a random spot where the object is type # somewhere in the dream."
  • 5:540 "set variable # to the X,Y position of a random spot where the object is not type # within the rectangle (#,#) - (#,#)."
  • 5:541 "set variable # to the X,Y position of a random spot where the object is not type # that is onscreen for the triggering furre."
  • 5:542 "set variable # to the X,Y position of a random spot where the object is not type # somewhere in the dream."
  • 5:600 "memorize that the PhoenixSpeak info {...} about the triggering furre will now be #."
  • 5:601 "memorize that the PhoenixSpeak info {...} about the furre named {...} will now be #."
  • 5:602 "memorize that the PhoenixSpeak info {...} about this dream will now be #."
  • 5:603 "memorize that the PhoenixSpeak info {...} about the triggering furre will now be {...}."
  • 5:604 "memorize that the PhoenixSpeak info {...} about the furre named {...} will now be {...}."
  • 5:605 "memorize that the PhoenixSpeak info {...} about this dream will now be {...}."
  • 5:610 "remember the PhoenixSpeak info {...} about the triggering furre, and put it in variable #."
  • 5:611 "remember the PhoenixSpeak info {...} about the furre named {...}, and put it in variable #."
  • 5:612 "remember the PhoenixSpeak info {...} about this dream, and put it in variable #."
  • 5:613 "remember the PhoenixSpeak info {...} about the triggering furre, and put it in message ~."
  • 5:614 "remember the PhoenixSpeak info {...} about the furre named {...}, and put it in message ~."
  • 5:615 "remember the PhoenixSpeak info {...} about this dream, and put it in message ~."
  • 5:630 "forget all PhoenixSpeak info about the triggering furre."
  • 5:631 "forget all PhoenixSpeak info about the furre named {...}."
  • 5:632 "forget the PhoenixSpeak info {...} about this dream."
  • 5:633 "forget all PhoenixSpeak info about this dream."
  • 5:634 "forget the PhoenixSpeak info {...} about the triggering furre."
  • 5:635 "forget the PhoenixSpeak info {...} about the furre named {...}."
  • 5:650 "use the PhoenixSpeak 'just testing' area to store info from now on."
  • 5:651 "use the PhoenixSpeak 'real and official' area to store info from now on."
  • 5:700 "request # cookies for the cookie bank from the triggering furre, with request number # and message {...}"
  • 5:701 "request # cookies for the cookie bank from any furre present, with request number # and message {...}"
  • 5:702 "give # cookies to the triggering furre."
  • 5:703 "give # cookies to anyone present."
  • 5:704 "set variable # to the number of cookies in the dream's cookie bank."
  • 5:705 "set variable # to the total number of cookies the triggering furre has."
  • 5:706 "mute Cookie given/recieved messages for the dreamowner."
  • 5:707 "unmute Cookie given/recieved lines for the dreamowner."
  • 5:708 "set cookie name to {...}."
  • 5:709 "set cookie eat message to {...}."
  • 5:710 "feed Beekin the Help Dragon # cookies out of the Cookie Bank. (They'll be gone for good!)"
  • 5:714 "move and animate the triggering furre to (#,#) if there's nobody already there."
  • 5:715 "move and animate the triggering furre to (#,#), or to someplace nearby if it's occupied."
  • 5:716 "move and animate any furre present to (#,#) if there's nobody already there."
  • 5:717 "move and animate any furre present to (#,#), or to someplace nearby if it's occupied."
  • 5:718 "move and animate the triggering furre back where they came from."
  • 5:719 "move and animate any furre present # step(s) forward (in the direction they're facing) if there's nobody already there."
  • 5:780 "move and animate any furre present # step(s) northeast (up and right) if there's nobody already there."
  • 5:781 "move and animate any furre present # step(s) southeast (down and right) if there's nobody already there."
  • 5:782 "move and animate any furre present # step(s) southwest (down and left) if there's nobody already there."
  • 5:783 "move and animate any furre present # step(s) northwest (up and left) if there's nobody already there."
  • 5:784 "move and animate any furre present # step(s) NE & # step(s) NW if there's nobody already there."
  • 5:785 "move and animate any furre present # step(s) NE & # step(s) SE if there's nobody already there."
  • 5:786 "move and animate any furre present # step(s) SW & # step(s) SE if there's nobody already there."
  • 5:787 "move and animate any furre present # step(s) SW & # step(s) NW if there's nobody already there."
  • 5:880 "forget all the PhoenixSpeak info about furres that haven't been used in # days # hours # minutes # seconds"
  • 5:1000 "redraw the screen and show everything that's just changed."
  • 5:1200 "change the triggering furre to localspecies #."
  • 5:1201 "change any furre present to localspecies #."
  • 5:1202 "change the triggering furre back to their original species."
  • 5:1203 "change any furre present back to their original species."
  • 5:2000 "reset the dream and kick all the players out."